AI Insights · Timothy · April 2021
Q1 2021 Performance of Top City Building Games on iOS in France
A look at the performance trends of the leading city building games on the iOS platform in France during the first quarter of 2021, showcasing downloads, revenue, and active user data.
The first quarter of 2021 has been an interesting period for city building games on the iOS platform in France. Data from Sensor Tower provides us with insights into how these games have fared in terms of downloads, revenue, and active users.
City Takeover by Voodoo showed a significant spike in downloads, jumping from 1.9K in the week of February 15 to 22.3K the following week. Weekly active users followed a similar trend, peaking at 34.9K in the last week of March.
SimCity BuildIt, a classic from Electronic Arts, maintained a strong revenue stream throughout the quarter, with a high of $20K in early March. Downloads saw a moderate increase from 3.3K to 5.4K in early March, while active users remained consistently above 50K.
The iconic The Simpsons™: Tapped Out, also from Electronic Arts, experienced a slight decline in revenue, ending March with $6.2K. The game's downloads and weekly active users remained relatively stable, with active users fluctuating around the 76K mark.
Social Quantum's Megapolis: City Building Sim saw revenues ranging from $1.1K to $2.1K, with a noticeable peak at the beginning of March. Downloads peaked at 2.3K in the same week, while active users saw a high of 4.4K.
Global City: Building Games by MY.GAMES B.V. experienced its highest revenue in early March at $1.5K, coinciding with a peak in downloads at 2.5K in late March. Weekly active users more than doubled from the start to the end of the quarter, hitting 2.5K in late March.
For more detailed insights and data analysis, Sensor Tower's platform offers a comprehensive look at the mobile app ecosystem.